genshin impact team generator
Okay, so today I messed around with making a little tool for Genshin Impact, you know, that game everyone’s playing? I thought, “Wouldn’t it be cool to have something that helps you put together a decent team without having to think too hard about it?”
So I started with this idea. I wanted to make something that could look at all the characters you’ve got, see what elements they are, what weapons they use, and even how many constellations you’ve unlocked for them. I figured, with all that info, I could probably whip up some code to suggest some pretty solid team setups.
I started looking around online, and I saw there are some other tools out there already. There are lists of teams that most players agree are pretty good, and those lists usually break down each character into roles like Main DPS, Sub DPS, and so on. I also found this one cool tool that helps you visualize your characters with their gear and even tries to simulate how much damage your team can do. I thought, “Alright, this is a good starting point.”
I figured my tool could be kind of like an AI buddy for Genshin players, especially for newbies who might not know all the ins and outs of team building. I wanted it to be able to generate multiple team suggestions, too. Like, if you’ve got a bunch of characters, why not see a few different combinations that could work?
- Get the basics down: I started by coding up something that could just take in a list of characters and spit out some random teams. No fancy logic yet, just getting the basic input and output working.
- Add some smarts: Then I started adding in some rules, like trying to balance the elements in a team or making sure there was at least one character who could do some decent damage.
- Factor in the details: After that, I worked on incorporating things like constellations and weapon types, so the suggestions could be a bit more tailored to what you’ve actually got.
- Test and tweak: Of course, I had to test it out with my own characters and see if the teams it suggested made any sense. There was a lot of tweaking involved, let me tell you.
After I spent some time tinkering, I had something that wasn’t half bad. It could actually generate some pretty decent team comps, taking into account all the details I mentioned. It’s not perfect, but it’s a good start, and I think it could be really helpful for players who don’t want to spend hours figuring out the best team combinations. I’m pretty happy with how it turned out, and I might even work on it more in the future to make it even better.

You can easily generate it again and again according to your different characters, which I think is pretty convenient. I tested many times, and finally I made my own perfect team. I hope I can improve it more.