game dev story wiki hardware engineer

Alright, so I decided to dive deep into Game Dev Story again, specifically focusing on snagging those elusive Hardware Engineers. I’ve played this game on and off for years, but I always hit a wall when it comes to getting those top-tier staff. This time, I was determined to figure it out.

First, I restarted the game. Gotta have that fresh start, you know? I quickly hired some basic staff, just to get the ball rolling. Coders, writers, sound engineers – the usual suspects. I made sure to train them a bit, boosting their initial stats. Nothing crazy, just enough to get them producing decent games.

Then, I started churning out games and contracts. My initial goal wasn’t to make masterpieces, but to build up my bank account and, more importantly, my company’s reputation. The bigger your company, the better the applicants you attract. This is key.

I kept a close eye on the job listings. I’d check them every time they refreshed. Mostly, I was getting the same low-level folks, but occasionally a slightly better candidate would pop up. I’d hire them if they were an upgrade, even if it was just a small one.

The key is patience. Seriously, this took a while. I probably released about 10-15 games, did a bunch of contracts, and constantly trained my staff. I also made sure to send my staff to conventions and advertise. Keeping my company’s name out there is important.

game dev story wiki hardware engineer

The Turning Point

After what felt like forever, I finally got a “Researcher” applicant. This was a good sign! Researchers aren’t Hardware Engineers, but they’re a step up. I hired the Researcher and immediately started training them, focusing on the stats that seemed relevant to engineering (I wasn’t 100% sure which ones, to be honest, so I just spread it out).

I kept cycling through job applications, and then…BAM! There it was: a Hardware Engineer application. The stats were insane compared to my other staff. I hired that engineer so fast. I felt really successful. 

  • Start with a fresh game.
  • Hire basic staff and train them.
  • Produce games and contracts to build rep and cash.
  • Constantly check job listings.
  • Hire any upgrades you find, even small ones.
  • Be patient, and keep training!
  • Look out for the Researcher.

Finally, having that Hardware Engineer made a huge difference. Game development speed increased, and I started getting better scores. It was totally worth the grind!

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