game dev story walkthrough hardware engineer
Okay, here’s my shot at a blog post, following your guidelines:
Alright, so I wanted to get my hands dirty with “Game Dev Story” again, specifically aiming to nail down the Hardware Engineer role. It’s been a while, and I figured, why not document the whole messy process? So, here’s how it went down, from start to finish.
Getting Started (Again)
First thing, I fired up the game. New game, obviously. I named my company something ridiculous, as you do. The early game is pretty straightforward – you churn out a few basic games, get a little cash flowing, and start hiring. I grabbed a couple of cheap programmers and a writer to get the ball rolling.
The Hunt for a Hardware Engineer
Now, the tricky part. Hardware Engineers aren’t just sitting around waiting to be hired. You gotta unlock them. And that means research, research, research. I kept my team pumping out games and, crucially, pouring those precious Research Data points into, well, research! Specifically, I focused on job-related research.
- Training, Training, Training: I made sure to use the “Training” option pretty religiously. Leveling up my existing staff was crucial, even the ones I knew I’d eventually replace. Higher stats mean better games, more money, and more research.
- Contract Work Is Your Friend: Between game releases, I took on contract work whenever I could. It’s a good way to get some extra cash and, more importantly, some extra Research Data without the risk of a full game release flopping.
- Prioritizing Research:I did a lot of research! Seriously, I spent all my point for research.
The Breakthrough!
After what felt like a million in-game years (probably more like three or four), I finally got the pop-up! “Hardware Engineer Unlocked!” I nearly cheered. It takes time, and there’s a bit of luck involved in getting the right research options to appear.

I used my points for research on carreer changes and unlocked the hardware enginner.
Hiring and Getting to Work
Immediately, I went to the hiring screen. And there they were – Hardware Engineers, ready to be hired! I grabbed the best one I could afford (they’re not cheap!). Now, the real fun begins: developing a console. But that’s a whole other story for another time. I have to say, this took me the most time.
So, that’s the basic walkthrough of how I finally got a Hardware Engineer. It’s not rocket science, but it does take patience and a bit of a grind. Don’t get discouraged if it doesn’t happen right away – just keep researching and training, and you’ll get there!