game dev hardware engineer console
Okay, here’s my blog post about diving into game dev hardware, specifically for a console:
Alright, folks, let’s talk about my little adventure into the world of game console hardware. I’ve always been a gamer, and like a lot of people, I’ve wondered, how is a console like a Playstation or Xbox actually made?
So, I started digging. It was like opening Pandora’s Box, seriously. First, I went down a rabbit hole of online articles and forums. People were talking about all sorts of stuff I didn’t understand.
Phase 1: Total Confusion
- Spent hours reading forums. My brain felt like it was melting.
- Watched a few YouTube videos. Some were helpful, others…not so much.
- Tried to find a simple “build your own console” guide. Yeah, that doesn’t really exist.
Phase 2: Baby Steps

I realized I needed to break this down into smaller, way less intimidating chunks. So, I started with the basics. What are the core parts of any computer, let alone a game console?
- The CPU (Central Processing Unit): This is the “brain” that runs the show. It’s where all the calculations happen. I read up on different CPU architectures, like x86 and ARM.
- The GPU (Graphics Processing Unit): This is what makes the games look pretty. It handles all the visuals. This part was especially tough because there’s so much that goes into it.
- Memory (RAM): This is where the system stores data it needs to access quickly. I learned about different types of RAM, like GDDR, which is used in a lot of consoles.
- Storage: This is where your games and save files live. Hard drives, SSDs, I looked at them all.
- Motherboard:The big circuit board that everything is connected to.
I spent weeks just trying to get a handle on these individual components. I’m talking diagrams, spec sheets, and even a few tear-down videos of existing consoles. I wanted to see how it all fit together.
Phase 3: The “Aha!” Moment
The real breakthrough came when I started thinking about how these parts work together to make a game run. It’s not just about having powerful components; it’s about how they communicate and how efficiently they can move data around.
I started looking at things like:
- Bus speeds: How fast can data move between the CPU, GPU, and memory?
- Thermal management: Consoles generate a lot of heat. How do you keep them from melting down? I spent a surprising amount of time looking at heat sinks and fans.
- Power consumption: How much power does the whole thing need? This affects the power supply you choose and even the overall design of the console.
The prototype Attempt
After that, I did some simple work.
- I chose a single board computer as a start point.
- Then I tried to connect some external components, like a GPU. It’s hard.
- Flashed an operating system that could potentially run games.
Finally, I get a simple prototype which can run a game, not perfectly, of course, it’s just a start.
It was tough, and I learned a lot. I’m nowhere near building a “real” console, but I’ve got a much better understanding of what goes into making these amazing machines. It’s a whole different world from just playing the games!
