designing video game hardware in verilog by steven hugg
Well, let me tell ya ’bout this here book, “Designing Video Game Hardware in Verilog” by that fella Steven Hugg. I ain’t no fancy engineer or nothin’, but I reckon I can tell ya what this book’s about.
What’s this Verilog stuff anyway?
So, this Verilog thing, it’s like a special language. Not like the English we’re speakin’ now, mind you. It’s a language for makin’ them computer chips, the ones that make the video games work. You know, the little thingamajigs inside them boxes that make Mario jump and Pac-Man gobble up them dots.
Back in the good ol’ days…
This book, it talks about the old days, like the “Bronze Age” of video games. That’s when things were simple, I guess. They didn’t have all these fancy graphics and whatnot. Back then, they made the games right into the circuits, like building a house brick by brick, only with wires and stuff.

- Simple circuits: They weren’t as complicated as today’s games, you know? Think Pong, not no fancy 3D shoot-em-up.
- Building games from scratch: They had to figure out every little detail, every wire and every connection. It was hard work, I tell ya.
- No fancy tools: They didn’t have all them fancy computers and software we got now. They did it the hard way.
Why use Verilog?
Now, why would someone want to use this Verilog stuff? Well, it’s like this. If you wanna build a house, you need a blueprint, right? Verilog is like the blueprint for them computer chips. It lets you design the chip before you actually build it. That way, you can make sure it works right and don’t waste a bunch of money on stuff that don’t work.
Making games the old-fashioned way… sorta
This book, it teaches you how to design them old-fashioned game circuits, but using this newfangled Verilog language. It’s like learnin’ to sew a quilt by hand, but usin’ a fancy new sewin’ machine. You still gettin’ the same quilt, just a different way of makin’ it.
Steven Hugg, he knows his stuff
This fella Steven Hugg, he wrote this book. He must be a smart fella, knowin’ all about this Verilog and circuits and stuff. He tries to explain it all in a way that even a simple person like me can understand, sorta. He talks about the basics, like how to make the little parts of the chip, and then how to put them all together to make a whole game. He wants you to get the feeling of how they made games back in the olden days, like from the circuits up, not just writing a bunch of code.
What kind of games can you make?
Now, you ain’t gonna be makin’ no fancy PlayStation 5 games with this book. We’re talkin’ about simple games, like them old arcade games. You know, the ones where you gotta shoot at space invaders or bounce a ball back and forth. But that’s the fun of it, I reckon. It’s like makin’ a simple wooden toy instead of buyin’ some fancy plastic thing from the store. You get to see how it all works, from the inside out. You’ll be messing with pixels and sprites and controllers.

It ain’t easy, though
I gotta warn ya, this stuff ain’t easy. It ain’t like bakin’ a cake. You gotta have some patience and you gotta be willin’ to learn. You gotta wrap your head around all this logic and gates and flip-flops. It’s a whole new language, like I said. But if you’re willin’ to put in the effort, you can learn to make your own video game hardware. And that’s a pretty cool thing, I reckon.
Reading on your computer or phone
You can even get this book on your computer or phone, like them ebooks. That way you can read it wherever you go. You don’t need to carry around no big heavy book. Though, I still like the feel of a real book in my hands, myself.
So, what’s the big deal?
Well, this book, it’s about more than just Verilog and circuits. It’s about takin’ things apart and seein’ how they work. It’s about buildin’ somethin’ with your own two hands, even if it’s just on a computer screen. It’s about understandin’ the guts of them games we all play. It’s about gettin’ back to the basics and makin’ somethin’ cool. And that’s somethin’ anyone can appreciate, even an old woman like me. This video game hardware design thing sounds tough but the book seems to try to make it easier.
Who’s this book for?
It’s for anyone who’s curious about how video games work, really. You don’t need to be an engineer or a computer whiz to read it. You just need an interest in learnin’ and a little bit of patience. If you like tinkerin’ and buildin’ stuff, you might like this book. It’s for people who want to build circuits, or learn Verilog for video games. It’s for anyone wanting to know about how hardware used to be made for video games. It is a deep dive, mind you. But you don’t need to already know it all to start learning, and that’s what this book is saying.

Final thoughts
So, if you’re lookin’ to learn somethin’ new and you ain’t afraid of a little challenge, you might wanna check out this “Designing Video Game Hardware in Verilog” book by Steven Hugg. It might just surprise ya. You might even learn how to make your own video game, though don’t expect it to be call of duty or nothing like that. And you’ll definitely have a better understanding of that video game hardware inside your consoles after reading this book and trying things out for yourself.