roblox condo generator
Okay, so I’ve been messing around with Roblox a lot lately, and I got this crazy idea to try and make a condo generator. I mean, who wouldn’t want a custom-built virtual hangout, right? Here’s how the whole thing went down, from a total newbie’s perspective.
First, I had to figure out what I was even doing. I’d built some basic stuff in Roblox Studio before, but nothing like this. My initial thought was, “Can I even do this?” I did some digging around. Turns out, making a full-blown “generator” that spits out random condos is super complicated. Like, really complicated.
Getting Started (and Getting Stuck)
I started by opening up Roblox Studio. Duh. My first attempt was to manually place some walls and floors. I figured I could make a few different room “modules” and then somehow stitch them together. Think of it like digital LEGOs.
- I created a basic cube part. This was going to be my wall.
- I duplicated it a bunch of times (Ctrl+D is your best friend in Studio, by the way).
- I rotated and moved the walls to make a simple square room.
- I changed the colors and materials, just to make it look a little less… boring.
This worked okay for one room, but then I tried to make a hallway. It was a mess. The walls didn’t line up perfectly, and I spent way too long fiddling with the positions. This manual approach clearly wasn’t going to cut it.
The Scripting Saga
Then I realized I needed to get into scripting. Roblox uses Lua, which I’d barely touched before. I found some basic tutorials online, mostly about making parts change color or move around. Nothing about building entire structures.

My “brilliant” idea was to write a script that would automatically place those wall and floor parts. I imagined a grid system, where the script would just say, “Okay, put a wall here, here, and here.” Sounds simple, right? Nope.
I spent hours wrestling with the code. I learned about things like to create parts, CFrame
to position them, and loops to repeat actions. I even managed to get a script that would create a row of walls! It was a tiny victory, but it felt huge.
But making a whole condo? That was a different beast. I tried to create functions for different room types, and then randomly call them. It… didn’t work. The rooms would overlap, the walls would be in the wrong places, and it was generally a chaotic mess. I was basically creating digital abstract art, not a condo.
Accepting My Limits (for Now)
After a few days of banging my head against the keyboard, I realized I was in way over my head. A truly random condo generator is a massive project. It needs a lot more planning and a much deeper understanding of Lua than I currently have.
So, I decided to scale back my ambitions. Instead of a fully random generator, I focused on making a few pre-designed condo layouts that players could choose from. It’s not quite what I originally envisioned, but it’s something I can actually achieve.
I can build the condo’s basic shape myself, make it neat and tidy, and then maybe let the script change little things. Not exactly the fully automatic dream factory, but hey, it’s progress!
This whole experience taught me that even seemingly simple ideas can be incredibly complex. But it also showed me that I can learn this stuff, even if it takes time and a lot of trial and error. Maybe one day I’ll revisit the full generator idea, but for now, I’m happy with my slightly-less-random condo builder.