game dev story engineer hardware
Okay, so today I decided to mess around with “Game Dev Story,” specifically focusing on the hardware engineer aspect. It’s a fun little mobile game, and I wanted to see if I could optimize my approach to developing consoles.
Getting Started
First, I fired up the game and loaded my most recent save. I already had a pretty successful company, but I felt like my hardware development was lagging. I had a few engineers, but they weren’t exactly geniuses.
Training My Team
My first step was to boost my engineers’ stats. I sent them to training courses – the more expensive, the better, obviously. I focused on the courses that improved their “Research” and “Design” stats, since those seemed most relevant to hardware development.
- Used “Game Design” training.
- Used “Programming” training.
I even hired a new engineer with better base stats and started their career by sending them to the same training.
Developing New Hardware
Next, I started a new hardware project. I picked the most ambitious specs I could afford – pushing for a high CPU, GPU, and a decent amount of RAM. I also splurged on extra features like online capabilities and a custom sound chip. It cost a fortune, but I figured it would be worth it in the long run.

During the development process, I made sure to use “Game Specs” to guide my team. I focused on genres that matched my engineers’ strengths. For example, if I had an engineer who was great at “Sound,” I’d prioritize a music game-compatible console.
I also tried to keep their motivation up.
The Results
It took a while, and a lot of in-game money, but eventually, my new console was ready. It was a beast! The reviews were amazing, and it sold like crazy. I made back my investment in no time and even gained a bunch of new fans.
I learned that in “Game Dev Story,” hardware development is a long-term investment. It’s expensive and time-consuming, but if you do it right, it can pay off big time. Now, I can keep making more consoles with my engineer.