game dev story all hardware engineer
Okay, so I wanted to get all the Hardware Engineers in Game Dev Story. I’d heard it was a pain, but hey, I’m stubborn. I figured I’d document my journey so others could learn from my, uh, “extensive” experience (read: many, many failures).
First Steps (and Many Missteps)
I started by, well, playing the game. A lot. I hired and fired staff like it was going out of style. My initial strategy was basically “hire everyone, see who sticks.” This was… not effective. I ended up with a bunch of C-listers and a rapidly dwindling bank account.
I went Online, searched, and find some people saying the hiring process matters. I read some guides, but honestly, most of them were super confusing. Lots of talk about “stats” and “hidden potential,” but not a lot of “do this, then do that.”
Getting a Bit Smarter (Maybe)
I started paying more attention to the job postings. I learned, through painful trial and error, that certain job titles seemed to attract certain types of staff. For example, I noticed I got more coders when I posted for, you know, coders. Who knew?
- Hardware Engineer: Focus on hiring people with high Tech and decent Creativity. Don’t worry too much about the other stats initially.
So, I started focusing on those job postings, specifically those. My office was still a revolving door of employees, but at least I was starting to see a few more promising candidates.

Training Days
Once I had a few potential Hardware Engineers, it was time to train them. I spammed the “Research Data” option. Because everyone knows that real-world engineers learn by staring intensely at data, right? It slowly bumped up their stats. So, more data, more better. Got it.
I also threw money at them. I mean, I used the “Game Spec” and “Design Doc” training options. Those cost a fortune, but they seemed to give a bigger boost. I was basically running a tech boot camp, funded by the tears of my overworked staff.
The Long Haul
This process… took a while. Like, a long while. There were times I wanted to throw my phone across the room. I’d get a promising candidate, train them up, and then… they’d still be a “Super Hacker.” Argh!
But I kept at it. I kept hiring, training, and occasionally firing (sorry, virtual employees!). Slowly but surely, I started to see the light. My “Super Hackers” started turning into “Hardware Engineers.”
Finally! (A Few of Them, Anyway)
After weeks of playing, I finally had a handful of Hardware Engineers. It wasn’t a full team, but it was enough to make me feel like I’d accomplished something. My company was still a mess, my finances were questionable, and my staff probably hated me, but hey, I had those engineers!
So, that’s my story. It wasn’t pretty, it wasn’t efficient, but it was my journey. If you’re trying to get all the Hardware Engineers in Game Dev Story, just be prepared for a grind. And maybe don’t follow my example exactly. Good luck, you’ll need it!