computer games hardware or software
Well, let me tell ya, this here computer thing, it’s got two main parts, like a car has an engine and wheels. One part you can touch, and the other, well, it’s like the thoughts in your head, you can’t see ’em but they make the thing go.
The Hard Stuff You Can Touch
We call the touchy stuff “hardware”. It’s the real deal, the stuff you can hold in your hand. Think of it like this, the screen, that’s hardware. You can poke it, see pictures on it. Then there’s the box, the big one or the small one, that’s hardware too. And inside that box? More hardware! Little chips and wires and whatnots.
- The Brains of the Operation: They call it a CPU, Central Processing Unit, sounds fancy, huh? But it’s just the part that does all the thinkin’, like figurin’ out how to move your little fella on the screen in a game.
- The Picture Maker: That’s the graphics card, or GPU. Makes the pictures pretty, so your games don’t look like a bunch of squares. The better it is, the prettier the game.
- Where Stuff is Kept: That’s your hard drive or SSD. Like a big ol’ closet where you keep all your games and pictures and whatnot. The bigger it is the more stuff you can keep.
- The Typing Thingy: The keyboard and the mouse, those are hardware too. You use ‘em to tell the computer what to do. Click, click, type, type. That’s how ya play the game.
- The Power Giver: The power supply, it gives the whole thing juice, like food for your belly. Without it, nothin’ works.
So, all that stuff, the stuff you can see and touch, that’s hardware. It’s like the tools in your shed, each one has a job to do.
The Thinky Stuff You Can’t Touch

Now, the other part, that’s called “software.” You can’t touch it, can’t see it, but it’s what makes the hardware do its thing. It’s like the instructions you give your grandkids when they come over, “go fetch me that water,” you know? Software is the instructions for the computer.
Games, Them’s Software Too
Yeah, them computer games, they’re software. Someone sits down and writes a bunch of instructions, code they call it, and that code tells the hardware what to do. It tells the CPU how to think, the GPU what pictures to draw, and everything else. That little disk you put in, or that thing you download from the internet, that’s just a bunch of instructions, software. And when you play the game, the computer reads them instructions and does what they say.
They Work Together, Like Peas and Carrots
Now, here’s the thing. The hardware and the software, they gotta work together. You can have the fanciest computer hardware in the world, but without the software, it’s just a pile of junk. And the best software in the world ain’t gonna do nothin’ if you ain’t got the hardware to run it on. They need each other, simple as that. It’s like a tractor and a field; you need the tractor (hardware) to work the field (software makes the tractor do the work) and you need a field to make the tractor useful.
Think of it like baking a cake. The oven, the mixer, the pan, those are like the hardware. The recipe, that’s the software. You need both to get a cake. And if you want a fancy cake with lots of layers and frosting, well, you’re gonna need a good oven and a good recipe.
So, next time you’re playing a game, remember, there’s a whole lot goin’ on under the hood. You got the hardware, the stuff you can touch, and the software, the thinky stuff, and they’re both workin’ together to make the magic happen. Just like how I need my hands and my brain to make a good pie. One ain’t no good without the other.
It ain’t always easy to tell the difference, but just remember: If you can kick it and it hurts, it’s probably hardware. If you can only yell at it when it ain’t workin’ right, it’s probably software.

And that, my friends, is the long and short of it. Computer games need both the hard stuff and the thinky stuff to work. Just like I need my flour and my rolling pin to make a good dumpling.
Tags: Computer Games, Hardware, Software, CPU, GPU, Game Development, Technology