Is Luck Really That Important in “Potato Bros”? Let’s Break It Down!

So, you’re diving into “Potato Bros,” that quirky arena shooter with a dash of roguelike flair. You’ve probably heard about the luck attribute, right? It’s one of those game elements that can make or break your experience, especially when you’re trying to survive those crazy waves of enemies. Let’s chat about how to tweak your luck so you can play smarter, not harder.

Understanding the Luck Attribute in 'Potato Bros'

Demystifying the Luck Attribute

Ever wondered what the big deal with luck is?

In the early game, like waves 1 to 3, you might think, “Hey, why bother with luck items?” Just save your cash for those sweet, sweet upgrades that help you grow stronger. It’s all about building a solid foundation, you know?

But then, as you hit waves 4 to 7, if you’re not stressing about staying alive, it’s time to snag a couple of luck-boosting items. Think “Lost Duckies” or “Propeller Hats.” If you’re going for an elemental build, grab the propeller hat. Otherwise, the duckies are your friends. Aim to get your luck up to around 20. It’s like giving yourself a little insurance policy.

By wave 14, you’re looking at luck levels around 50. It’s starting to get serious, right?

And when you hit waves 17 to 18, a luck stat of about 100 should do the trick. You’re in the thick of it now!

But here’s the twist: if you’re playing a character with lots of trees, or if you snagged a couple of tree items early on, or if you’re rocking a monster-count-boosting setup, luck becomes super important. I’m talking about boosting it to 60+ by waves 9 to 10, and aiming for 150 or so later on. It’s like having a lucky charm that actually works!

Now, let’s talk about loot:

In the first few waves, like 1 to 5, it’s all about grabbing as much loot as you can. I mean, who doesn’t love free stuff? For waves 1 to 3, prioritize upgrading your loot attribute. Even if you have to refresh the shop twice, it’s worth it. But by the third refresh, you might want to think twice.

See fertilizer? Buy it. No questions asked. Even if you’re a melee character, it’s like planting seeds for future success.

Bees, though? If you’re not a ranged character, grab them in the first three waves, but after that, it’s a maybe. Unless you’re planning to stack dodge later on, then they’re back in the game.

Unicycles? Always a yes. They’re like the Swiss Army knife of items.

Little frogs? Yeah, I’ll grab them early on, but after that, they’re just cute decorations.

By waves 7 to 9, you’re not blindly buying loot items anymore, but they’re still pretty high on the priority list. If you’re not in survival mode, consider picking them up.

If you’re desperate for life regeneration or life steal, maybe snag some bats or leeches. It’s okay to sacrifice a bit of loot for staying alive. Priorities, right?

If my life regen is already at 15+, I might splurge on a blood donation. It’s like giving myself a health boost.

From wave 10 onwards, loot takes a backseat. You can sell it off without a second thought. I barely even notice the items that reduce loot at this point.

What about range?

Here’s the deal: if you’re a ranged character, only crossbows really need range. For melee weapons, anything between 135 to 180 is fine. But once you hit 250, it’s like night and day.

So, if you’re melee, either don’t worry about it (-30 is no biggie) or aim for 150+—usually after you get that 80% boost from shackles, or you might boost it later. I wouldn’t recommend focusing on it early on, though. Feels like a waste.

Now, let’s dive into life steal:

1. Life steal counts for piercing, bouncing, and multi-projectile weapons. Even if you’re melee and hit multiple enemies in one swing, it counts. And yes, that includes the bearded baby. Who knew?

2. But here’s the catch: burning, turrets, explosives, and lucky damage don’t count. Bummer, right?

3. You can only regain 1 health point every 0.1 seconds from life steal. So, even if you’re using a shotgun that hits multiple enemies, it just increases your chances of life steal, not the amount. Same with piercing.

So, what’s the takeaway? For real, effective life steal, you need high attack speed, bouncing shots, or that bearded baby.

Обычно хватает 10 очков, максимум до 20. Вот такой диапазон 10-20.

But hey, if your attack speed is already beastly (like starting with 6 sprints), I might grab a butterfly early on, around waves 4 to 7. It’s a small investment that pays off.

Some awesome items reduce life steal, but their benefits usually outweigh the drawbacks (like plants, four-leaf clovers, and Bean Teacher). Unless I’m desperate for life steal and have less than 5 points (hello, instant death), I won’t skip them just because they reduce life steal.

Related Reads: How to Ace the Farmer’s Abyss in “Potato Bros”