seven wonders board game strategy
Alright, listen up, you young whippersnappers. You wanna win this Seven Wonders game, huh? Well, it ain’t just about throwing cards around like you’re feeding chickens. You gotta have a plan, a smart plan, like knowing when to plant your crops before the rain comes.
First thing’s first, them wonder boards ain’t just pretty pictures. They’re like different tools in your shed. Some are good for buildin’, some for fightin’, some for makin’ money. You gotta pick one that suits your style. Like, if you’re a hoarder, get the one that lets you keep more stuff. If you like to scrap, get the one that gives you more soldiers.
Now, the cards, they’re like the seeds you plant. You gotta choose wisely. Don’t just grab any old card. Look at what you need, what your neighbors need. You don’t wanna help them more than you help yourself, right? It’s like sharing a pie; make sure you get the biggest slice.
- Science cards, they’re like those fancy gadgets that look confusing but are real powerful if you collect enough. Get a bunch of the same kind and they work even better.
- Military cards, they’re like your fists. You need ’em to push your neighbors around, make ’em pay you gold. Don’t be a pushover, show ’em who’s boss.
- Resources cards, they’re like your land. You need ’em to build stuff, to trade, to grow. Make sure you got enough of what you need, and a little extra to sell.
- Commercial cards, they’re like the market. They help you buy and sell, make your money go further. A good deal is a good deal, ain’t it?
- Guild cards, they’re like the special crops you grow at the end of the season. They can give you a big boost if you’ve been working hard.
Don’t just look at your own stuff. Look at what your neighbors are doing. They’re building science? Maybe you should stop ’em. They’re hoarding resources? Maybe you should snatch ’em up first. It’s like keeping an eye on the foxes in the henhouse.
You gotta build your wonder, too. It’s like your masterpiece, the thing you’ll be remembered for. Don’t wait too long, or you’ll be stuck with a half-finished shack while everyone else has got mansions.

And for goodness sake, don’t forget about the last age. It’s like the harvest, the time to reap what you’ve sown. You want to score big, get those guild cards that work with what you’ve been doing all along. It’s like makin’ sure your prize-winning pumpkin gets to the fair.
This game ain’t just about luck. It’s about being smart, being quick, and knowing when to strike. It’s like life, really. You gotta work hard, plan ahead, and maybe push a few folks around to get where you wanna go.
So, next time you play, remember what I told ya. Pick your wonder board wisely, choose your cards like you’re planting seeds, keep an eye on your neighbors, build your wonder, and don’t forget the harvest. Now go on, git, and win me somethin’!
Tags: Seven Wonders, Board Game, Strategy, Tips, Cards